Palace of Oblivion

Video Game,2020-2021

Memory is always looking for its inorganic supplements one after another in oblivion – graffiti, journal, RAM – memory needs to be externalized in order to persist. However, the Internet lacks a clear definition of data storage at its protocol layer (Stateless protocols), and therefore is in a state of amnesia. Under these circumstances, search engines, data centers, and decentralized storage protocols compete for the capability to construct collective memory.

Palace of Oblivion uses Simonides of Ceos’s method of “Memory Palace” as a reference. By tracing specific items, it reconstructs the space where the author lived in the 1990s through digital modeling. Meanwhile, using childhood memories as clues, the artist used crawler software to search for relevant
pictures from the Internet, organized and uploaded them to the IPFS (InterPlanetary File System). These unchangeable image data correspond to their unique hash codes (CID). Therefore, they are kept on the Internet almost permanently, and visitors can find them by triggering some hidden clues.
In the process of crawling the images, the artist found that these image data seem to have their own unique narratives in specific historical periods, such as the child labor in European factories that occurred frequently.

Everyone has the right to store individual memories and the right to share public memories. How to handle memory, is a question for social technologies on how to ensure the rights of individual and public memories.

記憶總是在遺忘中尋找一個個無機的補充物 — 塗鴉、計事薄、內存,記憶需要體外化才能持存。互聯網記憶是個體記憶的分布式湧現。然而,互聯網在其協議層缺乏對數據儲存的明確定義(無狀態協議 stateless protocol),因而處於一種「失憶狀態」。環繞這一狀況,搜索引擎、數據中心、分布式儲存協議展開角逐,以爭奪構建集體記憶的能力。

<遺忘宮>以 Simonides of Ceos 的「記憶宮殿」方法為參照,通過對具體物品的追溯,用數碼建模重新構建了作者 90 年代生活的空間。另一方面,以童年記憶為線索,作者用爬蟲軟件搜索了互聯網上的相關圖片,將其整理、上傳到分布式存儲與共享協議IPFS(InterPlanetary File System) 上,這些不可更改的圖像數據對應着其獨一無二的哈希碼 (CID)。因而幾乎被永久性地保存在互聯網上,並被隱藏在房間中的某個角落。玩家可以通过触发隐藏的线索来寻找它们。每个人有權儲存個體記憶,共享公共記憶。如何安頓記憶,既是個體的,也是公共的一項社會性技術。

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