Simulator Of Three Different Worlds
The project is a virtual space experiment in the form of a game (cross-platform and VR available) jointly conceived and implemented with Xing Xiao in 2020. The virtual space is composed of Scene 1 (Forestial World) and Scene 2 (Exhibition Space), and the two are joined by a portal. We have gathered spoken-words of history themed poems(These poems are still censored and restricted) recorded by invited participants and placed them among the objects in the Scene 1 (Forestial World). Paintings are placed in the second scene (Exhibition Space) and the paintings move according to the observer’s sight: When the obever’s sight is not directly projected on the artwork, the piece will move randomly across the space. When the artwork is being overserved, it will gradually stabilize. We have used a noise algorithm similar to that of the mountains in the space in the renderer algorithm of the random motion to emphasize the isomorphism of the artwork and the space. The contents of these paintings continue our discussion and exploration on the themes of writing, memory, technology, as well as symbolism and translation.
The concept of “Three Different Worlds” comes from the description of Platonism: Objects and matter in the physical world are merely imitations to Ideas and that all Art is mimesis, imitation of the physical world. Through this theory of imitations, Plato constructed a hierarchical system based on the idea of “reality” and by whose criteria Art is considered at the lower level to the extent that it was concluded that the Poets should be expelled in Republic. This idea of reality has its variations in art history. For example, the hierarchy which is often confronted in Courbet’s works, the tug of war between photography and painting in revealing the reality or the rise of mass-reproduction technology as well as the pursuit of “spiritual reality” common with modern art. With the rise of virtual identity and the expansion of cyberspace, the boundary between the virtual and the real is blurred; the physical world and mathematical models are mapped to each other and eventually, the “Three Different Worlds” will become “Three Different Expressions” as there will no longer be a distinction in the sense of hierarchy.
The terrain generation algorithm used in the creation of the Exhibition Space requires a seed data as input and outputs a virtual terrain space. Its mathematical nature guarantees its certainty: the same seed data will always lead to the same terrain space. However, since the choice of seeds is arbitrary, in theory, we can generate a continuous world with infinite possibilities. While in the Forestial World, the model is based on the mapping of concrete things in reality, where geology, plantations and poetries are drawn out of their contexts and is saved in the cyberspace. In the Exhibition Space, a mathematical world of ideas attempts to capture the roughness of reality whereas the objects in the Forestial World are the reflections of real things in the physical world.